
Basic Slime
Common · 5 cash/min · 1 in 10
D · ROI 5starter baselineUpdated 2026-05-09
Data-driven Slime RNG tier list ranked by cash per minute divided by acquisition difficulty. This page is written for players who want a direct answer during play, not a padded wiki page.
Slime RNG Tier List in one sentence: use this page to make a practical decision before your next roll session, then check the calculator when the target becomes a long-tail chase.
The practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
For Slime RNG Tier List, I would rather understate confidence than pretend the game exposes perfect public data. The site is designed for quick checks during play: look up a number, compare it with your current luck, make a decision, and go back to rolling. That is the level of precision that is useful for an RNG Roblox game.

Common · 5 cash/min · 1 in 10
D · ROI 5starter baseline
Uncommon · 25 cash/min · 1 in 100
C · ROI 13first useful wall breaker
Uncommon · 30 cash/min · 1 in 100
C · ROI 15slightly better early cash
Uncommon · 35 cash/min · 1 in 100
C · ROI 18best early uncommon
Rare · 80 cash/min · 1 in 1,000
B · ROI 27stable early mid-game pick
Epic · 250 cash/min · 1 in 10,000
B · ROI 63strong speed-to-cash value
Legendary · 800 cash/min · 1 in 100,000
A · ROI 160first serious late-game target
Mythic · 2,000 cash/min · 1 in 1,000,000
S · ROI 333best normal Mythic target
Exotic · 5,000 cash/min · 1 in 10,000,000
S · ROI 714high cash but long chase
Inverted · 12,000 cash/min · 1 in 100,000,000
S+ · ROI 1,500campaign-defining rare hit
Huge · 3,000 cash/min · 1 in 1,000,000
S · ROI 500Huge damage value
Huge · 3,500 cash/min · 1 in 1,000,000
S · ROI 583Huge cash value
Huge · 2,500 cash/min · 1 in 1,000,000
A · ROI 417+10% luck stackThe practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
The practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
The practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
The practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
The practical question is not whether Slime RNG Tier List exists in Slime RNG; it is whether your current account setup makes that chase sensible today. A player with one roll per second and no boosts experiences the game very differently from a player stacking code boosts, group perks, and a few Huge Lucky bonuses. That is why this guide keeps translating odds into time windows, because "1 in 1,000,000" is not actionable until you can see the likely hours or days behind it.
I treat community numbers as starting points, not as final truth. When a value changes between Discord posts, fan wikis, and in-game screenshots, I keep the conservative number and explain the assumption. That makes ROI ranking by cash per minute and rarity denominator easier to audit later. If Stouts Studio changes a rate, the formula still works; only the denominator needs updating.
A common mistake is chasing the rarest label too early. Slime RNG rewards patience, but it also rewards throughput. More rolls per minute can beat a tiny luck increase for a long stretch of early progression. Once your roll speed is comfortable, luck multipliers become more valuable because each multiplier applies to many more attempts.
Use the tables as planning tools, not promises. Randomness has a long tail. Median means half of players hit before that point and half hit after. The 95 percent range matters because it reminds you how wide the unlucky side can get when a target sits at Mythic, Exotic, or Inverted odds.
Raw rarity hides whether the slime is actually worth the time spent chasing it.
Its modeled cash/min relative to rarity gives it the largest ROI score in this dataset.
It still ranks well because the +10% luck utility helps future rolls.